The game received a remake and a sequel, which was made by different developers (historia) and you can tell when comparing the two titles (the original and the remake), as the game design, visuals and even game structure are different. Only negative was the poor performance on occasion, caused by the hardware not being powerful enough at times to handle all of the visuals. The game also features chasing enemies and NPCs talking with one another, using text bubbles, in order to make the world seem more alive and threatening Quality of life features, like sorting of skills is also present, as well as menu memory and rolling over in dialogue menus and selecting skills, making the game a joy to experience. The game also has risk vs reward system imbued in its skills, meaning a big reward has an additional downside to them (full heal, but your HP is halved for a time for the caster) The game also features a combo system, which augments the EXP you learn overall as well as influences randomly dropped equipment, which can have additional skills attached to them. Skill points are global, meaning you are free to spend them on characters as you like. The game features a skill system, which you as the player gather skill points (by leveling up or picking up points of interest on the map) and you use this skill system to learn skills, the more powerful skill is the more costly it is to learn. This title showcases AQURIA's mastery of anime aesthetics on a budget (the game looks beautiful, with great lighting and shadows), as well as their player centric approach when it comes to gameplay. They form a club known as the Go-Home Club and their objective is get back from the virtual world, they were trapped in unwillingly. The Caligula Effect (PlayStation Vita) (2016)īuilt on top of the engine of Sword Art Online Hollow Fragment, this hybrid turn based/action RPG title features a group of characters trapped in a virtual world, known as Mobius. They are also known for their development assistance in the mainline and portable titles of the Boku no Natsuyasumi series by Millennium Kitchen. The company is known for developing Sword Art Online titles. The company is mainly engaged in software development of console games. is a Japanese game developer based in Yokohama, Japan. In preparation for the game's Steam release, I am making this topic in order to shine a spotlight on this title's developer, AQURIAĪQURIA Co., Ltd.
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